Digging Deep

Let's learn about the Gunner!

This is the Gunner! He carries around pure firepower, usually sporting a minigun and a heavy pistol. His specialized equipment is his zipline launcher, and a shield generator. In this build guide, I will be talking about two of his alternative weapons, the Hurricane Guided Rocket System, and the ArmsKore Coil Gun.

This is an image of the Gunner.

This is the Hurricane Guided Rocket System, a powerful depo of hundreds of tiny missiles that seek out enemies on their own and blow them up! This is great for boss damage, as well as larger enemies, as this will punch through most armor, blasting them into infinity! Generally, you want to be farther away from enemies than normal, as the rockets can get out of control and blow up the Gunner on accident when fighting in close proximity.

This is an image of the Hurricane Guided Rocket System, a weapon for the Gunner.

This is the ArmsKore Coil Gun! In function, it is pretty similar to the Gunner's default sidearm, it does lots of damage and pierces armor, but it does some things different. You charge up a shot over 3 seconds, gaining more damage as you hold it longer. When you fire, it shoots a beam of damage through enemies, and the terrain! That means you can deal damage to many enemies at once, even through walls! Make sure you don't hold the charge for too long though, otherwise it will explode in your hands, dealing damage to yourself!

This is an image of the ArmsKore Coil Gun, another weapon for the Gunner.